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Will F's Blog

Member since Apr 2005

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XNA

XNA

Have some free time so I started learning C#, so far i'm really impressed, and coming from a C++ background am finding it easy to pick up. I don't...

· 2.4k · 3
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EDIT: since I originally wrote this the MSDN page has been updated to mention that its behavior does not conform to the C++ standard.Here's a...

· 650+ · 1
Physics demo

Physics demo

I've been playing around with physics libraries a bit, here's an app I made using Newton (about 3 meg download - and if you don't have a version of...

· 2.1k · 9
Console launch...

Console launch...

I hadn't planned on commenting on the PS3 or Wii console launches, but this blows me away.The Bel Air, Maryland Bestbuy will not be launching either...

· 1.9k · 1
New project

New project

I've stopped working on my "engine". It was mostly for educational value, and I knew when I started that it was unlikely to get finished. All in all...

· 2.3k · 2
b day

b day

My birthday has arrived and i'm not very happy to report that while looking in the mirror today I found a few gray hairs. I've been under alot of...

· 1.9k
Source control

Source control

Got around to creating simple level format for my basic scene manager (used only for testing new features). It's nothing special, just XML loaded via...

· 2.1k
More on Inform 7

More on Inform 7

I've done some more playing around with Inform 7 and am finding it fascinating. Here's an example from the Inform wikipedia page of the source code...

· 1.5k
Logging

Logging

Added support for Rich Text Format output in my logger. I'm not doing anything fancy with it but now my log files are in color, which makes...

· 1.9k
Lines of code

Lines of code

I came across this statement todayQuote:According to a report from Gartner group:In 1997 they estimated that there were about 300 billion lines of...

· 1.9k · 2
Bugs, or the lack thereof

Bugs, or the lack thereof

Ugh, I just spent the last 4 hours trying to track down a bug with scaling in my scene management system. What was really annoying was that...

· 1.2k
Screenie

Screenie

My project has gotten to be over 6000 lines of code, and this is what I currently have to show for it.The good news is that most of what i've been...

· 1.2k
...

...

The sky diving footage (first minute and a half) in this ">music video by Boards of Canada is insane - the guy is pretty much jumping from outer...

· 500+
...

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I had been planning on playing around with the particle system and trying geomipmapping for my terrain, but I ended up buying Disgaea 2 and have lost...

· 450+ · 3
Particles

Particles

Put together a particle system using point sprites today. It still needs a lot of work, but in the mean time here's a screenie of using it to make...

· 1.1k · 1
Virtual Desktops

Virtual Desktops

I visited my parent this weekend and gave them my Mac. I'm going to miss it, but they had been using an old PC running Windows 98. It was time to get...

· 1.7k · 1
max

max

Today I discovered that this code won't compile.#include #include int foo = std::numeric_limits::max();However I found a few ways to make it work://...

· 1.1k
Terrain

Terrain

I Bought Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach by Frank Luna a couple weeks ago and have to say it's excellent....

· 1.3k
IRC

IRC

Sometimes #gamedev is too much for me.Quote:snk_kid Guest5934: where are you learning C++ from?Guest5934 snk_kid: www.johngreasley.comGuest5934 uh it...

· 1.2k · 1
Free stuff!

Free stuff!

Everyone loves free stuff, so I thought i'd share this link with the denizens of journal land. Bryce 5.0 is free until September 6, 2006. You can...

· 1.2k · 2